In Support of Small Systems

There are two main types of character available to play - someone historical or someone from scratch. A third option, a mixture of the other two, arises when there are limited details available about a given historical figure and a blend of history and invention is used. The game is historically based but is likely to wander off as plot and player actions take effect. You can also leave it to us to assign you a character and role, which we can tailor to what you want if you give us some hint as to what sort of character you would like to play.



                       









The gentry are those untitled individuals who own land or manors - it is not a very large group in the 14th century, given that land equalled power and that power was usually held by the nobility. However, a few have managed to hold a manor or two without a title to go with it, usually of Saxon stock - those that kept their homes but lost their titles to those of Norman stock.





The feudal duty of the nobility meant that there were a number of knights about the land. Sons would be packed off as pages or squires to other noble houses for training, and younger sons might remain in the service of that lord for the rest of their careers.





Servants ranged from the lowliest kitchen brat to highly placed and favoured bailiffs and stewards. Well placed individuals were in positions of confidence and some had influence over their masters and mistresses.





The sheriffs and their sergeants. The Lord Sheriff was invariably drawn from the nobility, as was his deputy. The other officers were usually drawn from the commons.





The merchants, through the guilds, had influence in their home towns and cities, although the degree of influence varied from individual to individual, usually based on success. Although most businesses were run by men, the occasional woman rose to be more successful than her male rivals.



Costume

Medieval Manners